
Dungeon Master Mayhem 2026

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After a dangerous flight from the chasms the party has been reluctantly accepted into the Parshendi "city", but not all seems well. Discomfort in their ruling council and power plays from their general threaten to once again throw our former bridgemen into mortal peril.
This is session 4 of an arc that will play during 4 sessions, but games will continue after with a connected story of about 14 sessions.
New players are welcome and can make their character on the table.
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